Metal Gear – Worlds of Power Novel # 2 / MY LIFE IN GAMING

Metal Gear – Worlds of Power Novel # 2 / MY LIFE IN GAMING


[ COURY ] Ahh, Metal Gear. One of my favorite series ever. I’ve gotta say, as much as I enjoy the gameplay…I
like the story even more. So when I found my stack of Worlds of Power
books from when I was a kid, I’d say I was most excited to revisit the one based on Metal
Gear. Series creator Hideo Kojima disowned the NES
version of the game because it had several inconsistencies with his original vision on
the MSX. You could say that the story line in the US
game was already way out of canon. Now, add in an author that would come in and
create a fleshed out story of the events of THAT canon… with probably little to no involvement
from Konami. It’s probably a mess, right? Well, let’s check it out … Worlds of Power
number two, Metal Gear! [ MUSIC: “Principle” by Matt McCheskey
] [ VO ] Agent: Justin Halley, aka Solid Snake
– a human fighting machine – smart, fast, and tough. Mission: Attack a heavily guarded terrorist
base and destroy the ultimate super weapon – Metal Gear! Outcome: Succeed and save the world. Fail and the free world is doomed. The complete story of the Nintendo action-adventure
game – with loads of game solving hints throughout. [ COURY ] Just from the back of the book you
can tell that this is gonna be pretty different. Sure the mission is the same, but Solid Snake’s
name is Justin? Well, alright. But it gets worse.. turns out he’s part
of a cover operations team called, get this, The Snake Men. THE SNAKE MEN! Fortunately, the rest of the setup is taken
straight out of the NES manual and goes a bit like this: A terrorist named Colonel Vermon
CaTaffey has taken control of a base called Outer Heaven somewhere in the jungle. He’s also taken hostage a scientist named
Dr. Pettrovich, forcing him to build a super weapon called Metal Gear. As we know from the games, Snake’s commanding
officer on this mission was Big Boss. So, it came as quite a surprise to me that
Big Boss is not even present in the novel at all. Instead, Fox Hound is run by Commander South
and General West, who inform Snake of his mission. [ VO ] “It’s the biggest mission one man
has ever been sent on. Fifteen good Snake Men have already gone in
and not a single one has come back. We can’t afford to lose the rest of the
squad. We’re counting on you and you alone. “Yes, SIR!” Justin saluted snappily, turned on his heel
and marched out. [ MUSIC ] [ COURY ] Before we know it, Snake parachutes
in behind enemy lines with no weapons or equipment, save for a compass that doubles as a receiver
and tracking device. At least that’s what he’s told. Seems his Commanding Officers have another
plan, but we’re never privy to that information. In this instance, Snake is more of a decoy
– never expected to get very far, much less put a stop to CaTaffey’s grand plan. After landing, things proceed fairly close
to the game…at least for a minute. Snake takes out some guards and procures some
binoculars and the first key card which allows him access to the first building in Outer
Heaven. [ VO ] The gate opened, and Halley ran inside,
swifter than a shadow and just as invisible. “I don’t know if you’re copying, but
I’m in,” he whispered into the homing device, the compass he’d been carrying. No radio, so no response. [ COURY ] Snake picks up weapons and equipment
at a steady pace. Machine guns, grenade launchers, gas masks. If you’ve played any Metal Gear games, you’ve
no doubt thought about how Snake carries all of his equipment, right? When presented from a non game approach, things
become complicated. Eventually all this stuff becomes a burden. Heck, at one point he almost drowns because
he refused to leave even a single thing behind. Despite being encumbered for most of the book,
Snake always seems to slip away undetected. Occasionally he does have to fight, but always
deals with enemies non lethally. The Shotgunner, the first boss from the game,
is dispatched in such a way. [ GAME AUDIO ] [ VO ] There wasn’t a second to spare. Solid Snake didn’t even have time to reach
for the trigger of his gun. Instead, he whirled and swung the MAC 2 like
a baseball bat. [ COURY ] Due to the non-lethal approach,
it comes as no surprise that a vast majority of the action has to do with environmental
challenges. Snake faces most of the obstacles from the
game like giant metal rollers, trap doors, laser beams, swaying bridges and gas filled rooms. The heated floor panels present quite a monumental
challenge…one that has just about the dumbest solution. Seems the only way Snake can survive is by
eating rations and upping his body temperature so that it meets the same level as the heating
panels. In the game, you replenish your life bar by
eating rations, so if you are running across the heating panels, you’ll have to restore
your life several times. Snake also has a run in with some giant mutant
scorpions. These little things from the game. It’s here that Snake finally gets to use the
arsenal of weapons he’s been lugging around this whole time. [ VO ] Solid Snake waited until the monster
was almost on top of him. He waited until he could see the color of
the creature’s beady eyeball. It was green. Then and only then did he turn and aim the
rocket launcher dead on target. BA-ROOM! [ COURY ] A huge part of Snake’s mission
to infiltrate deeper into Outer Heaven is driven by his need for 8 key cards, and rescuing
his Snake Men brethren often leads to hints to finding the next key card. Card number 8 is strapped to the back of the
final Snake Man hostage, Bob O’reilly. Code named…Eagle Man? What? [ VO ] Pinned to the back of Eagle Man’s
uniform, in a mocking gesture of Colonel CaTaffy’s, was Key Card Eight, the last card, the one
that CaTaffey had never expected anyone to find. He had thought it would be destroyed when
the booby trap exploded. Halley now had the final key card to Metal
Gear [ COURY ] After arriving in the basement,
Snake comes face to face with Metal Gear. In the NES game, this climactic encounter
was notoriously replaced by a giant computer, so I was surprised to find that Metal Gear
was an actual weapon here. [ VO ] As soon as he saw it, Halley recognized
it. Nothing that huge and ugly could be anything
else than Metal Gar. It was a tall, wide machine made out of a
shining black metal that Solid Snake had never seen before. The metal itself seemed to radiate evil. Could this mysterious unknown metal be the
source of Metal Gear’s deadly power? [ COURY ] Solid Snake and CaTaffey finally
face off, one on one, as a timer counts down Metal Gear’s attack on major cities across
the globe. A knock out, drag out fist fight that predictably
ends with Snake victorious and with said counter stopping with just one second remaining. As Fox Hound blasts through the door, Colonel
CaTaffey makes his escape in the ensuing chaos. [ VO ] In the doorway, Halley turned. He spoke very softly. “Wait for me, CaTaffy”,” he whispered. “I’ll be back, so wait for me. You belong to me, and soon I’ll be coming
back to collect. Next time you won’t get away.” He spoke very softly, but somehow Solid Snake
knew in his heart – that hidden away somewhere, Colonel CaTaffy heard his words [ COURY ] It’s interesting that the novelization
sets up for a sequel that would never come. Leaving plotlines hanging like the Commander’s
hinted at secret plan. You could say that it’s very Metal Gear of
it. While the spirit of the game was ultimately
there in this adaptation, even if unintentionally, it’s nothing more than a random oddity at
this point… But you know… perhaps it just might be a
glimpse of what Metal Gear could become without Kojima at the helm.

18 thoughts on “Metal Gear – Worlds of Power Novel # 2 / MY LIFE IN GAMING

  1. Glad to hear the narration of ChaseFaceShow. He's a great voice actor, to which I'm jealous of since too want to be a voice actor, though I'm trying to improve.

  2. A glimpse of what Metal Gear could be without Kojima? You mean like Snake's Revenge?
    And Snakemen instead of Foxhound? Reminds me of another bad NES game. "And now… the Snakemen!!"

  3. yes! i was looking forward to this one after i saw the first episode you did and found out about the rest in the series

  4. I really enjoyed seeing Coury crack jokes, I think it should happen much more often.

    Thanks for thinking of me for the narration! Your edits made this somehow intense. :p

  5. You could argue the book was based on one man's accounts and the inconsistency was to intentionally misinform and mislead others. Often a tactic to hide leaked information is to allow it to be swallowed by all the falsehoods, lies and half-truths that no one knows what the real story was. In the case of Metal Gear, you don't need to hide the actual events, just muddle the facts so much that no one knows who the terrorist who took part, who is responsible, what agency responded with what agent. Hell if I was Kojima I would have weave this into the Metal Gear mythos without changing the actual cannon of the series.

  6. Fantastic review, man! I especially enjoyed the voiceovers which definitely added to the spirit of the novel. I'm actually a writer for the Punk Effect myself, and I posted my own adaptation of the original Metal Gear that I wrote awhile back. I think you'd find it interesting.
    http://thepunkeffect.com/metal-gear-the-first-missions-introduction-part-1-operation-intrude-n313/

    The goal of this adaptation was to succeed where the Worlds of Novel failed. I strove for accuracy to the game, but I additionally wanted it so that anyone could understand the story regardless if they were familiar with Metal Gear or not. I have another adaptation of Metal Gear 2: Solid Snake written as well, though I have yet to post it since I feel that it needs additional editing. That one was somewhat easier to write since MG2 already had a pretty in-depth story. For both of them, I lifted dialogue from the games and added my own personal voice to it.

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