Hello, and welcome to our 8th video update. Today I have a few quite interesting bits of news for you. The first thing is that we have finally reached the 2 million dollars mark
in our crowdfunding campaign, which is great – Thank you! We managed to do it within 5 months of starting it up on our webpage. So far we have raised more than 170 thousand dollars and we are perfectly happy with it – you are great! Thank you for your support. Cheers! Another important thing that I promised you last month, is the alpha access release. We finally set a date for it, it’s going to be released on the 22nd of October,
which is later than I promised. – I’m sorry. But we still have to motion capture a lot of moves for the npcs,
so that’s the thing that caused the delay. The 22nd of October should really be a final date… I hope that we aren’t going to be later than that. About the actual content of the alpha… as we mentioned during the kickstarter, and previously in our blogs
it’s not a full alpha version meaning the full game It’s really just an alpha access very early version, of a small location where
you will be able to test how it looks, see the npc life cycles.
there are going to be some very small quests or several little things to do,
and we would like to test how it runs on your computers.
if there are any problems with installation and stuff …at first.
how fast it’s running on your pc’s and all those things. and get some early feedback on that.
and then we will slowly add new features. the current plan is to release new features
as we are putting them in the game so every two months we will be adding features
to the alpha access version. the first release will contain one village,
with several npcs that are going to do their daily stuff,
and there is no combat there is no horse riding,
that is something that we will add later and there are a quite a few ‘mini quests’ – i would say
where you can test the game play or core features of the game. The alpha access is going to be distributed via Steam you will receive an email from us when it’s ready and you will be able to get your download code
in your profile on our webpage. The alpha is pc only,
but that doesn’t have any effect on the final release so if you chose the PS4 or XBox One version, you will still get the game on your desired platform. and then play the alpha on pc. if you are following us on twitter and facebook,
you probably already know that we bought motion capture equipment.
we finally managed to install it, now let me introduce you to Jabbu, our mocap expert (our resident expert on everything else) he will tell you how it works, and we’ll preview it. Hi. If you are following us on twitter or facebook, you probably already know that we’ve got a new motion capture system from OptiTrack. It’s been just a few weeks, but we’ve already adopted it into our animation pipeline.
and it quickly became a tool for us to deliver more lifelike characters, which means a much better gaming experience
for you gamers We were also quite lucky
to have empty space the building next to our offices,
so we could build the motion capture stage right across the hall from the animators’ offices so let’s take a look! So, this is it!
This is our motion capture stage, or as we are calling it-
motion capture cave, because it’s quite dark. It’s 36 Prime 13 OptiDirect cameras,
mounted hanging from the ceiling and it’s because all those cameras
are looking for these… These are the markers
that are tracked by those cameras and you have probably already seen this many times in the making of all those hollywood movies where the actors are actually wearing these markers on themselves. So those cameras are actually reporting
the position of these markers and then you have to clean it, process it, and then the animators use those marker animations to bring to life the characters in the game so it’s not that we have it, and everything is done it’s actually quite a painful process,
but now the movements are much more lifelike and we will be able to do more of it and also on the stage,
you need to use different sorts of props and also we are actually recording the movement of those props so this is a hoe.
it’s home made but it works great you probably all recognise this… and when you see a lantern in the game,
you should remember this strange thing which is the lantern and also for sword fighting we can’t use the proper ones so we have a lot of rubber ones…
*no devs were harmed in the making of this game* and that’s our motion capture.
i hope you will all see the results in the upcoming tech alpha demo. One of the nicest things we’ve managed to do is a big improvement in our facial animations system and also we have managed to 3D scan
the first batch of heads we have a full photogrammetric setup developed. so now we are trying to implement
3D scanned heads into the game and we are working with the facial animations, you can see a short example of what we’ve done. the graphic artists are progressing pretty well
with the creation of different assets so we have new animals,
we don’t just have chickens, but other animals too and we have completely new vegetation,
so like trees and grass and herbs and stuff and also we are creating patterns or paintings for interiors and like churches or palaces and stuff. Basically what our artist is doing is trying to recreate the illuminations
or paintings on the walls that were not preserved in a very good state …today. So we are recreating them,
and they look pretty awesome i would say. In mediaeval times, things were not just dark and gritty, or dirty and stuff it was quite the opposite, everything was very colourful,
everything was painted, everything was bright. So the interiors of our buildings
and churches, and even our castles are going to be pretty colourful, and I think that Pavlovi, who is the guy who is making those paintings is quite awesome. Last month, we were also visited by a saint. One of our biggest backers
who pledged the most money, so we showed her the game, our offices, we took her to the places where the game takes place.
We also 3D scanned her head because she is going to be a statue in our church. We did it with our home-made
3D scanning device made by Jabbu. and it was a pleasure for us and
I hope Esther enjoyed it as well. Hi Esther! We were also visited by a journalist from Gameswelt
who did very extensive video coverage on their visit. So hi to Munich! And also we have had a visit from Igromania [Игромания] a Russian magazine who did a big preview on our game.
So thank you as well! And now for something completely different…
our combat. It’s progressing pretty well after
the very long time it took us to get to this stage.
So finally we have solved most of the issues we had previously.
And we are starting to play with actual game play. The animations are still crap. We are going to replace them
with motion capture very soon. but I think that you will love the video
of the creator of the combat playing with the knight he has created. We believe that at this moment we are quite close to finishing the systems for our first
weapon in the game, which is a long sword. We have finished most of
the basic and advanced systems. So I hope you like what you saw. We’re looking forward to hearing your responses,
so let us know what you think on twitter, facebook, on our youtube channel… There is one last thing I forgot to mention, so we’ve prepared a little video for you,
with new music we’ve made. So have a look and let us know what you think of it. Bye!