Hey what’s going on guys my name is KarQ, and welcome to the first remastered edition of my 1 TIP series, kicking
things off with Brigitte! I chose BRIG first because I made the
old video while she was still on the PTR, back when her kit was fully loaded. The
cooldowns, damage break points, and healing numbers are all different now,
but I wouldn’t say she’s as bad as people think. People have been dismissing her ever since the rework and no one really tried to learn her new playstyle.
That is… until Violet proved them all wrong. Hello, my name is Violet, I’m a full
time Top 500 Overwatch streamer that’s solo queued my way to rank 1, 2, and 3 on the ladder with Brigitte. Let’s start things off with a general
tip first. With the rework to Brigitte, her shield is now paper-thin at 200 HP dia
and her self-healing from “Inspire” is cut in half. This comes with a complete play
style adjustment that many people haven’t adapted to yet and for the
general tip I’m going to emphasize the importance of SHIELD DANCING. This is the act of knowing when to take damage, vs using your shield to block it to
survive in situations you otherwise wouldn’t. With this version of Brigitte, I find myself using corners, holding down my swings and looking for
whip shots rather than holding my shield up because any sort of poke damage risks breaking my shield. I try to Shield Dance and save my shield to block important
enemy abilities rather than spam damage compared to her previous iteration. So
basically you have to be decisive and calculated with your approach so with
that out of the way let’s get started! Against DVa, your main goal now is to
not de-mech, but to cancel missiles and potential team wiping ults. A Dva could
go for an ultimate combined with her boosters… however you can bash the mech to cancel its momentum to stop it in its tracks, preventing a potential team wipe.
Against Orisa, it’s not optimal but you can 1v1 her if you’re patient with your
abilities and shield dance, waiting out her Fortify. This act requires your full
shield at the start, and has little room for error. One key thing to remember is that
if you get sucked off by “HALT,” server- side, your shield will be pulled to the
side for an instant. Keep this in mind and I’ll revisit this in the Roadhog tip. With self-healing on “INSPIRE” being nerfed, Reinhardt can overpower you by just meleeing. Instead of dueling, look to block shatters and counter-charge to save your team. If you bash from the side or behind, you can interrupt the ability
without falling down. Roadhog is a common tank pair for Orisa, and here’s a
callback to Orisa’s HALT ability I mentioned earlier. If you have your
shield up beforehand and get pulled by an ORISA… even though your shield is up
on your perspective, what ends up happening is your character gets shifted slightly,
then recovers in its animation. However even though you spring back to the
original position, something about the Orisa pull adjusts the hitbox of
Brigitte holding her shield, which allows Roadhog to get a hook. My tip to
counteract that – do not hold shield UNTIL your direction has changed. Against Sigma, be self aware of your shield bash due to it being a major escape tool versus
their Gravitic Flux. Shield Bash jump to any one side, and you’ll have enough
distance to get out of the effective radius. When being focused by a Winston
in Primal Rage, you’re not going to be able to burst down his 1000 HP.
Maintain your “Inspire” passive with an occasional swing, but focus on using
shield bash momentum jumps to confuse him and Whip Shot immediately to
maintain space between you two until Primal’s duration is over. The timing is a
bit tough, but you can Whip Shot Wrecking Ball at the apex of his Pile Drive to
mess him up. Additionally, Wrecking Ball’s mines proc “Inspire” passive. Without Rally and depending on Zarya’s charge, you can come out on top in a duel so long as you
wait out bubbles. Do not make this a priority unless you can focus her down
with Rally, as your low self-heals and and Shield makes achieving this, a steep
slope. For Ashe, you can block her Dynamite and Coach Gun with shield,
effectively blocking the damage over time and the knockback effect. Against
B.O.B, save Whip Shot to push him off point to prevent him from contesting,
and remember, that B.O.B procs Inspire for heals. Bastion is primarily used in
pirate ship compositions where they sit on the payload. Use this to your
advantage. Brigitte has minor self sustain and peel for herself this allows
you to dance around the payload while dealing damage to build Rally and contest progress. Watch this clip of mine – you can see I’m fully using the payload
to protect me while occasionally going for swings to pressure and keep Inspire
up, backing up when I need to, and then finally fully committing once my team
and Sigma in this example is going in. Against Doomfist, counter-charging is
the best thing you can do to help your team. Not only does this negate his
damage but potentially could lead into a kill. Even if you don’t collide a head-on
like in this clip you can see he’s actually right here – listen and react to
Rocket Punche’s audio cue, and you can save yourself from dying. Additionally, with a full shield you can
block Doomfist’s meteor strike and follow up with a bash to secure a pick, as long
as you aren’t at the closest possible range to it. Genji’s have developed the
habit of dashing into the air prior to blading, even without being nanoed. This
causes their next dash to be easily predicted. Shield Bash and Whip Shot them to prevent them from getting a kill/dash reset. Remember that while swinging at
his Deflects you don’t do damage or proc Inspire, but Shield Bash will work. Hanzo
only has one mobility move that doesn’t get out of your range from your flail.
Close quarters, your best way of comboing them to death with Shield Bash and Whip Shot. Against Junkrat, Rip Tire can be blocked by Brigitte shield so long
as you’re directly aiming at it. His trap and mines don’t proc Inspire healing, but
for some reason Rip Tire does! Don’t try to bash the tire because the stun doesn’t
work, but you can definitely try to Whip Shot it from a distance to both deal
damage AND proc Inspire. McCree’s high rate of fire is a shield shredder.
Unlike Rein’s shield, Brigitte’s shield isn’t wide enough to consistently
block flashbang. Your best bet is to play corners and use Shield Bash as they’re
throwing out flashbang so that even though he stuns you… you can stun him back and you can recover before he’s able to get 2 headshots off.
Believe it or not, Brigitte can duel Mei without being frozen, as long as you’re correctly shield dancing vs. their freeze spray. Understand the situation and you can Whip Shot her out of freeze range. Use Shield Bash + Whip Shot combo to force Ice Block, or escape if you’re low. Pharah is not your job to deal with. Once
in a while you may get lucky and cancel a Barrage with Shield Bash but don’t
count on doing anything other than hiding using the environment. Your goal
is to stay alive and give your team heals. If Pharah is focusing you, that means it’s a 5v6 and you focus their team harder. Reaper can 2-shot your
shield, and 1-shot you depending on the range. Focus on hitting Whip Shot and only use Shield Bash to cancel ULT, secure a kill, or to escape with momentum. While
you win the close-range fight with shield dancing, good Soldiers won’t close
the distance for you. Soldier should not be your priority, but keep an eye out for
an opportunity based on their positioning or if you get Rally. Against
Sombra do your best to reactively turn with your shield up whenever you hear
her fingers dancing for a hack. Unless you can lead with the melee into Shield
Bash to combo the Symmetra herself, don’t let her get free ult charge from you being
aggressive. Keep your distance if she’s full beam charged. Note that her turrets
do not proc Inspire. Papa as a whole can just melt you
especially when combo with a decent placed turret versus your 200 HP shield.
Your Shield Bash does not cancel Molten Core, and your armor takes more damage to it. Don’t disrespect Daddy UwU Tracer’s pulse bombs sticks to your
shields when this happens do not drop your Shield. Doing so causes
the Pulse to stick to you instead if it’s stuck in the center where your hand
is. If it’s anywhere else you can drop and re-shield but it’s going to require
fast reflexes to recognize when it’s safe.
Your shield may break but you take no damage when correctly done. Against Widow, she can break your shield in two shots. Similar to Hanzo, Widowmaker only has one mobility cooldown and you can cancel it with shield bash and secure kill if
close enough, but don’t make it a priority. More often than not she’s
playing way out of your effective range so flash your shield if you’re in the
open but try to get out of the line of sight. Against Ana use your shield to bait
out sleep dart and Biotic Nade before going all-in. Repair pack can only give armor when over-healing someone, so if your teammate is anti’d, you cannot give them armour. If fighting a Baptiste in the open, Whip
Shot him out of his Immortality Fields’ radius, then close the distance with
Shield Bash to commit for a kill. You should win 1v1s if you flash your
shield to the rhythm of Baptiste primary fire every so often, swing, and let the
Inspire passive heal you. Against Brig, never shield bash first. Brigitte mirrors entirely depend on hitting your cooldowns since your swings go
through shields. Against Lucio, you can block his boop with your shield to
prevent them creating space to “Reddit” you. If they boop you off a ledge, a 180
turn Shield Bash can save you. Additionally Lucio’s beat drop can
not only be canceled, but Whip Shot is such a fast ability now with the rework
that you can Boop them out of LOS, or off the map. Against Mercy stand
between her and their team to shield bash their guardian angel, preventing
them from escaping while potentially securing a kill. Additionally whip shot
has enough “boopage” distance to cancel resurrects. Against Moira, cancelling
Coalescence with shield bash should always be a potential priority. If not
you have to do your best to keep your team alive by using Rally, combo’d
with repair packs and Inspire to out heal the Coalescence damage. Zenyatta has the advantage at mid to long range due to your weak shields and your only chance is using environmental cover to close the gap and mace to the face! Whenever he uses Transcendence your shield bash doesn’t stun but he can still be booped with whip shot. That’s it for the tips here thanks for continually showing love for
the series I’ve heard your feedback guys. Which video in the series should I
remake next? Let me know in the comments Thanks for having me KarQ you can
find me live at twitch.tv/violet, while I’m striving become an lgbtq+ Twitch ambassador as well as represent Overwatch as a streamer for any
organization. You can also follow me on twitter at violettwitch.

100 thoughts on “1 BRIGITTE TIP for EVERY HERO ft. Violet (UPDATED 2019)

  1. I would say tracer, since she was buffed, and shoud be some public interested in learning, perhaps its an opportunity to attract new people and get some nice viewes and likes, thanks for not leaving the series

  2. Nice to see an update 🙂 haven't felt comfy with the rework thus far, but a lot of this really makes sense.
    Hate to be this guy though, would have liked to see if there's any more nuance to the new repair packs, as simple as they are xD.

    Keep up the good work 😀

  3. Plz get ML7 on Ana. Bring his big brain on things other than mechanical skills.
    Half of Gale's tips were sleep the enemy.

  4. The tip videos are nice, but a lot of the tips are like "dodge out of the ultimate" which is not gonna be most of your encounters. Could you do like a "how to duel X hero" video?

  5. Violet is obviously a godlike player but the way they say “Brrrrrrrigitte” makes me wanna smash a vase over my head.

  6. Sombra perhaps? Last time she was done, her Translocator and Stealth still had a duration, and Hack didn't affect passives. With the changes to her kit she's way more lurky and the recent Translocator buff may require some more thorough explanation to fully take advantage of it.

  7. Brigitte is in a weird spot where I feel like all she needs is a slight buff to her shield again, where 300 or 350 seems like a good middle ground. With her limited mobility and lack of range, 200 just feels extremely bad in most situations and her utility is primarily in her having that shield. That being said, I love the buffs she received to her repair pack and whipshot at least.

  8. So Wrecking Balls mines trigger inspire but Junkrats trap and mines, and also Syms turrets don't? That's stupid either WB's mines shouldn't trigger inspire just like the rest or all of them should trigger inspire.

  9. i think something people REALLY underestimate about brig is shes one of the only healers who can heal through barriers almost consistently from a safe distance.

    moira has a 10 second cooldown on an orb that goes wherever it pleases, mercy has to basically hug her target, lucio has to follow his teammates through the shield, ana and baptiste are basically destroyed by shields.

    brig essentially has a long distance mini-mercy heal that goes through barriers. and her main source of damage also bypasses barriers. shes actually not bad vs double barrier, and is prob one of the best when you use her properly.

  10. Good video. Shield danching, shield peaking and learning to utilize melee swings is very important when playing with Brigitte now.
    I'm very glad a video like this exists just to give people some insight that yes, you can get inspire off minefield and tire (there might be a bug fix for this in a later future).
    Also, really like the use of shield bash and jump as well to escape Reapers or Sigma ults.

  11. wow, I was watching the other day when you were grabbing volunteers to help with this, I didn't realize how fast you put these together. well done sir!

  12. My thoughts on why JR's Riptire procs Inspire but his objects don't: Riptire is controlled directly by the player and effectively acts as an additional "character" when on the field (almost similar to B.O.B. acting as an additional character, though not directly controlled), while his Mines/Trap are considered Buildables similar to Torb's Turret and Symm's Sentries.

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